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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://tyrrapedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kasmclean</id>
	<title>Tyrrapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://tyrrapedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kasmclean"/>
	<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php/Special:Contributions/Kasmclean"/>
	<updated>2026-04-11T11:49:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.5</generator>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=The_Ruins&amp;diff=103</id>
		<title>The Ruins</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=The_Ruins&amp;diff=103"/>
		<updated>2025-04-14T07:46:16Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Furham&amp;diff=102</id>
		<title>Furham</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Furham&amp;diff=102"/>
		<updated>2025-04-14T07:46:05Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Tin_Town&amp;diff=101</id>
		<title>Tin Town</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Tin_Town&amp;diff=101"/>
		<updated>2025-04-14T07:45:54Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=The_Reach&amp;diff=100</id>
		<title>The Reach</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=The_Reach&amp;diff=100"/>
		<updated>2025-04-14T07:45:41Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Rantou&amp;diff=99</id>
		<title>Rantou</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Rantou&amp;diff=99"/>
		<updated>2025-04-14T07:45:27Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Dusty_Gulch&amp;diff=98</id>
		<title>Dusty Gulch</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Dusty_Gulch&amp;diff=98"/>
		<updated>2025-04-14T07:45:14Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Bloomguard&amp;diff=97</id>
		<title>Bloomguard</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Bloomguard&amp;diff=97"/>
		<updated>2025-04-14T07:44:56Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=The_City_of_Lyria&amp;diff=96</id>
		<title>The City of Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=The_City_of_Lyria&amp;diff=96"/>
		<updated>2025-04-14T07:44:38Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Serenity&amp;diff=95</id>
		<title>Serenity</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Serenity&amp;diff=95"/>
		<updated>2025-04-14T07:44:10Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=94</id>
		<title>Category:Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=94"/>
		<updated>2025-04-14T07:43:20Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: /* City States of the Lyrian Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== City States of the Lyrian Empire ==&lt;br /&gt;
&lt;br /&gt;
=== The City of Lyria ===&lt;br /&gt;
Coastal city state in the South East of the Continent.&lt;br /&gt;
&lt;br /&gt;
The city itself is divided into different districts to organize the many different&lt;br /&gt;
businesses, services and etc that have sprung up due to the growth of the&lt;br /&gt;
city.&lt;br /&gt;
&lt;br /&gt;
Lyria is the single largest population center on the continent, and it is made up of individuals from virtually all other city states. Many people come to Lyria in search of a better life or greater opportunity. People who immigrated to, or have been born in Lyria generally do not have interest in the outside world. &lt;br /&gt;
&lt;br /&gt;
The general technology level in Lyria is approaching industrial levels. They have airships, indoor plumbing, and high-rise buildings. Many of these exhibit metal as a more common construction material. &lt;br /&gt;
 &lt;br /&gt;
Aristocratic and noble power structures exist through much of the continent. However, the rise of the merchant class has changed the power dynamic in much of Lyrian society.&lt;br /&gt;
&lt;br /&gt;
Most goods at some point pass through Lyria since it is not only a hub of construction and manufacturing, but also trade.&lt;br /&gt;
&lt;br /&gt;
=== Bloomguard ===&lt;br /&gt;
Place holder&lt;br /&gt;
&lt;br /&gt;
=== Dusty Gulch ===&lt;br /&gt;
Place holder&lt;br /&gt;
&lt;br /&gt;
=== Rantou ===&lt;br /&gt;
Place holder&lt;br /&gt;
&lt;br /&gt;
=== The Reach ===&lt;br /&gt;
Place holder&lt;br /&gt;
&lt;br /&gt;
=== Tin Town ===&lt;br /&gt;
Place holder&lt;br /&gt;
&lt;br /&gt;
== Other Metropolitan Areas ==&lt;br /&gt;
&lt;br /&gt;
=== Furham ===&lt;br /&gt;
&lt;br /&gt;
Place holder &lt;br /&gt;
&lt;br /&gt;
=== The Ruins ===&lt;br /&gt;
&lt;br /&gt;
Place holder &lt;br /&gt;
&lt;br /&gt;
=== Serenity ===&lt;br /&gt;
&lt;br /&gt;
Place holder&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=93</id>
		<title>Category:Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=93"/>
		<updated>2025-04-14T07:42:04Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: /* Other Metropolitan Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== City States of the Lyrian Empire ==&lt;br /&gt;
&lt;br /&gt;
=== The City of Lyria ===&lt;br /&gt;
Coastal city state in the South East of the Continent.&lt;br /&gt;
&lt;br /&gt;
The city itself is divided into different districts to organize the many different&lt;br /&gt;
businesses, services and etc that have sprung up due to the growth of the&lt;br /&gt;
city.&lt;br /&gt;
&lt;br /&gt;
Lyria is the single largest population center on the continent, and it is made up of individuals from virtually all other city states. Many people come to Lyria in search of a better life or greater opportunity. People who immigrated to, or have been born in Lyria generally do not have interest in the outside world. &lt;br /&gt;
&lt;br /&gt;
The general technology level in Lyria is approaching industrial levels. They have airships, indoor plumbing, and high-rise buildings. Many of these exhibit metal as a more common construction material. &lt;br /&gt;
 &lt;br /&gt;
Aristocratic and noble power structures exist through much of the continent. However, the rise of the merchant class has changed the power dynamic in much of Lyrian society.&lt;br /&gt;
&lt;br /&gt;
Most goods at some point pass through Lyria since it is not only a hub of construction and manufacturing, but also trade.&lt;br /&gt;
&lt;br /&gt;
== Other Metropolitan Areas ==&lt;br /&gt;
&lt;br /&gt;
=== Furham ===&lt;br /&gt;
&lt;br /&gt;
Place holder &lt;br /&gt;
&lt;br /&gt;
=== The Ruins ===&lt;br /&gt;
&lt;br /&gt;
Place holder &lt;br /&gt;
&lt;br /&gt;
=== Serenity ===&lt;br /&gt;
&lt;br /&gt;
Place holder&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=92</id>
		<title>Category:Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=92"/>
		<updated>2025-04-14T07:41:29Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== City States of the Lyrian Empire ==&lt;br /&gt;
&lt;br /&gt;
=== The City of Lyria ===&lt;br /&gt;
Coastal city state in the South East of the Continent.&lt;br /&gt;
&lt;br /&gt;
The city itself is divided into different districts to organize the many different&lt;br /&gt;
businesses, services and etc that have sprung up due to the growth of the&lt;br /&gt;
city.&lt;br /&gt;
&lt;br /&gt;
Lyria is the single largest population center on the continent, and it is made up of individuals from virtually all other city states. Many people come to Lyria in search of a better life or greater opportunity. People who immigrated to, or have been born in Lyria generally do not have interest in the outside world. &lt;br /&gt;
&lt;br /&gt;
The general technology level in Lyria is approaching industrial levels. They have airships, indoor plumbing, and high-rise buildings. Many of these exhibit metal as a more common construction material. &lt;br /&gt;
 &lt;br /&gt;
Aristocratic and noble power structures exist through much of the continent. However, the rise of the merchant class has changed the power dynamic in much of Lyrian society.&lt;br /&gt;
&lt;br /&gt;
Most goods at some point pass through Lyria since it is not only a hub of construction and manufacturing, but also trade.&lt;br /&gt;
&lt;br /&gt;
== Other Metropolitan Areas ==&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=91</id>
		<title>Category:Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=91"/>
		<updated>2025-04-14T07:40:27Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: /* The City of Lyria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== City States of the Lyrian Empire ==&lt;br /&gt;
&lt;br /&gt;
=== The City of Lyria ===&lt;br /&gt;
Coastal city state in the South East of the Continent.&lt;br /&gt;
&lt;br /&gt;
The city itself is divided into different districts to organize the many different&lt;br /&gt;
businesses, services and etc that have sprung up due to the growth of the&lt;br /&gt;
city.&lt;br /&gt;
&lt;br /&gt;
Lyria is the single largest population center on the continent, and it is made up of individuals from virtually all other city states. Many people come to Lyria in search of a better life or greater opportunity. People who immigrated to, or have been born in Lyria generally do not have interest in the outside world. &lt;br /&gt;
&lt;br /&gt;
The general technology level in Lyria is approaching industrial levels. They have airships, indoor plumbing, and high-rise buildings. Many of these exhibit metal as a more common construction material. &lt;br /&gt;
 &lt;br /&gt;
Aristocratic and noble power structures exist through much of the continent. However, the rise of the merchant class has changed the power dynamic in much of Lyrian society.&lt;br /&gt;
&lt;br /&gt;
Most goods at some point pass through Lyria since it is not only a hub of construction and manufacturing, but also trade.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=90</id>
		<title>Category:Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=90"/>
		<updated>2025-04-14T07:38:49Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== City States of the Lyrian Empire ==&lt;br /&gt;
&lt;br /&gt;
=== The City of Lyria ===&lt;br /&gt;
Coastal city state in the South East of the Continent.&lt;br /&gt;
Many people come to Lyria in search of a better life or greater opportunity.&lt;br /&gt;
The city itself is divided into different districts to organize the many different&lt;br /&gt;
businesses, services and etc that have sprung up due to the growth of the&lt;br /&gt;
city.&lt;br /&gt;
&lt;br /&gt;
Lyria is the single largest population center on the continent, and it is made&lt;br /&gt;
up of individuals from virtually all other city states. &lt;br /&gt;
&lt;br /&gt;
People who immigrated to, or have been born in Lyria generally do not have interest in the outside world. &lt;br /&gt;
&lt;br /&gt;
The general technology level in Lyria is approaching industrial levels. They have airships, indoor plumbing, and high-rise buildings. Many of these exhibit metal as a more common construction material. &lt;br /&gt;
 &lt;br /&gt;
Aristocratic and noble power structures exist through much of the continent. However, the rise of the merchant class has changed the power dynamic in much of Lyrian society.&lt;br /&gt;
&lt;br /&gt;
Most goods at some point pass through Lyria since it is not only a hub of construction and manufacturing, but also trade.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Main_Page&amp;diff=89</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Main_Page&amp;diff=89"/>
		<updated>2025-04-14T07:36:39Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: /* Where to Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Tyrrapedia =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tyrrapedia&#039;&#039;&#039; is a fan run site dedicated to the lore of the world of Tyrra, a fantasy realm within the NERO Live Action Roleplay Game universe.  While this is intended to be a repository of knowledge discussing items that may be owned, in full or in part, by NERO International, all information stored here is the voice of the players themselves, and is not intended to be a record of ownership by any business entity.  It is our right to reserve the content of these posts to the posters directly, as it is in their voice.&lt;br /&gt;
&lt;br /&gt;
You can find more information about NERO [https://nerolarp.com/ through their website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
Emails are not currently going out.  This will likely start working once the domain has fully propagated and starts hitting lists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Where to Start =&lt;br /&gt;
The following chapter information is currently available:&lt;br /&gt;
&lt;br /&gt;
[[:Category:Tel Zohar]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Lyria]]&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Main_Page&amp;diff=88</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Main_Page&amp;diff=88"/>
		<updated>2025-04-14T07:20:57Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: /* Where to Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Tyrrapedia =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tyrrapedia&#039;&#039;&#039; is a fan run site dedicated to the lore of the world of Tyrra, a fantasy realm within the NERO Live Action Roleplay Game universe.  While this is intended to be a repository of knowledge discussing items that may be owned, in full or in part, by NERO International, all information stored here is the voice of the players themselves, and is not intended to be a record of ownership by any business entity.  It is our right to reserve the content of these posts to the posters directly, as it is in their voice.&lt;br /&gt;
&lt;br /&gt;
You can find more information about NERO [https://nerolarp.com/ through their website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
Emails are not currently going out.  This will likely start working once the domain has fully propagated and starts hitting lists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Where to Start =&lt;br /&gt;
The following chapter information is currently available:&lt;br /&gt;
&lt;br /&gt;
[[:Category:Tel Zohar]]&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=87</id>
		<title>Category:Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=87"/>
		<updated>2025-04-14T07:19:47Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Serenity&amp;diff=86</id>
		<title>Serenity</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Serenity&amp;diff=86"/>
		<updated>2025-04-14T07:11:30Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Created page with &amp;quot;Serenity is a northern city state. The residents of Serenity have trouble explaining, feeling and expressing emotion. As a result, Serenity has leaned into “logic” and has focused on sciences and art with objectivity on their side. This is generally considered a place of learning. It is a popular destination for people who need to sort out problems, either within themselves or others. It has played host to many great debates and negotiations as it is much easier to c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serenity is a northern city state.&lt;br /&gt;
The residents of Serenity have trouble explaining, feeling and expressing&lt;br /&gt;
emotion. As a result, Serenity has leaned into “logic” and has focused on&lt;br /&gt;
sciences and art with objectivity on their side.&lt;br /&gt;
This is generally considered a place of learning. It is a popular destination&lt;br /&gt;
for people who need to sort out problems, either within themselves or&lt;br /&gt;
others. It has played host to many great debates and negotiations as it is&lt;br /&gt;
much easier to consider facts fully while here.&lt;br /&gt;
People born in Serenity have, at times, attempted to leave. This usually&lt;br /&gt;
goes horribly wrong. Once they get beyond the city and its surrounding&lt;br /&gt;
area, they suffer horrible mental breaks. Some have been known to simply&lt;br /&gt;
die or go mad. The lucky ones run home and never try again.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=The_Ruins&amp;diff=85</id>
		<title>The Ruins</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=The_Ruins&amp;diff=85"/>
		<updated>2025-04-14T07:11:09Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Created page with &amp;quot;Not really a city state. No one knows exactly why, how or when these city sized ruins showed up. No one lives here either. The buildings are marbled. Lots of pillars. They liked their bathhouses. Funny letters we can’t read. Some statues of some people wearing bed sheets. Weird place.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not really a city state. No one knows exactly why, how or when these city&lt;br /&gt;
sized ruins showed up. No one lives here either.&lt;br /&gt;
The buildings are marbled. Lots of pillars. They liked their bathhouses.&lt;br /&gt;
Funny letters we can’t read. Some statues of some people wearing bed&lt;br /&gt;
sheets.&lt;br /&gt;
Weird place.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Furham&amp;diff=84</id>
		<title>Furham</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Furham&amp;diff=84"/>
		<updated>2025-04-14T07:10:23Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Created page with &amp;quot;Central city state built into the mountains in the middle of the continent. Furham is defined almost entirely by its population. I’ve re-written this a few times now and the term “ethnostate” keeps showing up and it’s making me uncomfortable. Furham is locked in a forever-war with their neighbors in Tin T own. The dwarves have always had a leading figure that they have followed fervently. Recently an out of towner named Realin Stoneshield showed up, and all of th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Central city state built into the mountains in the middle of the continent.&lt;br /&gt;
Furham is defined almost entirely by its population. I’ve re-written this a few&lt;br /&gt;
times now and the term “ethnostate” keeps showing up and it’s making me&lt;br /&gt;
uncomfortable.&lt;br /&gt;
Furham is locked in a forever-war with their neighbors in Tin T own. The&lt;br /&gt;
dwarves have always had a leading figure that they have followed fervently.&lt;br /&gt;
Recently an out of towner named Realin Stoneshield showed up, and all of&lt;br /&gt;
the dwarves agreed he was really swell and now have installed him as their&lt;br /&gt;
chosen emp-, glor-... real cool dude.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Tin_Town&amp;diff=83</id>
		<title>Tin Town</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Tin_Town&amp;diff=83"/>
		<updated>2025-04-14T07:09:51Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Created page with &amp;quot;Also not really a city state. At least not somewhere most people would want to visit or live. Tin Town is lousy with kobolds. Most places would consider this a problem - but you see, the people in Tin Town are the kobolds. Orcs and Ogres live here too. They are in a long standing feud with Furham. Something at the bottom of the pit tells them that they should kick the dwarves out of the mountains.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also not really a city state. At least not somewhere most people would want to visit or live.&lt;br /&gt;
Tin Town is lousy with kobolds. Most places would consider this a problem -&lt;br /&gt;
but you see, the people in Tin Town are the kobolds. Orcs and Ogres live&lt;br /&gt;
here too.&lt;br /&gt;
They are in a long standing feud with Furham. Something at the bottom of&lt;br /&gt;
the pit tells them that they should kick the dwarves out of the mountains.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=The_Reach&amp;diff=82</id>
		<title>The Reach</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=The_Reach&amp;diff=82"/>
		<updated>2025-04-14T07:09:11Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Created page with &amp;quot;Far North Eastern population. Not exactly a city state. The Reach is characterized by its lack of typical civilization markers. There are few permanent buildings, the government structure, if one exists, is largely a mystery to people living outside of The Reach. The populace of The Reach are happy, doing what they do, living in the middle of nowhere, undisturbed and minding their own business. Do not rely on law and order, this is a place of looking out for one’s own....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Far North Eastern population. Not exactly a city state.&lt;br /&gt;
The Reach is characterized by its lack of typical civilization markers. There&lt;br /&gt;
are few permanent buildings, the government structure, if one exists, is&lt;br /&gt;
largely a mystery to people living outside of The Reach.&lt;br /&gt;
The populace of The Reach are happy, doing what they do, living in the&lt;br /&gt;
middle of nowhere, undisturbed and minding their own business.&lt;br /&gt;
Do not rely on law and order, this is a place of looking out for one’s own. It’s&lt;br /&gt;
probably easier to list the races you won’t commonly find living here&lt;br /&gt;
(Quentari and Elentari Elves).&lt;br /&gt;
There is an unusually large concentration of Mystic Wood Elves here. Other&lt;br /&gt;
common races include Wild Elves, Orcs/Ogres, Barbarians and Biata.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Rantou&amp;diff=81</id>
		<title>Rantou</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Rantou&amp;diff=81"/>
		<updated>2025-04-14T07:08:46Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Created page with &amp;quot;Rantō is an archipelago city-state off of the east coast of the continent. Rantō has recently seen generations of bloody war come to an end as the Tōma Clan rose to prominence, uniting the people under one banner. Rantō is a mercantilist society that carefully manages its trade with the outside world. It only takes in raw, simple material items and only exports rare materials and crafts. Their manipulation of the Lyrian marketplace has made them incredibly rich as a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rantō is an archipelago city-state off of the east coast of the continent.&lt;br /&gt;
Rantō has recently seen generations of bloody war come to an end as the&lt;br /&gt;
Tōma Clan rose to prominence, uniting the people under one banner.&lt;br /&gt;
Rantō is a mercantilist society that carefully manages its trade with the&lt;br /&gt;
outside world. It only takes in raw, simple material items and only exports&lt;br /&gt;
rare materials and crafts. Their manipulation of the Lyrian marketplace has&lt;br /&gt;
made them incredibly rich as a result. The average Rantōan peasant&lt;br /&gt;
typically lives quite comfortably as a result of this success.&lt;br /&gt;
Recently, Lyrian trade was disrupted and threw the entire island chain into&lt;br /&gt;
chaos as basic needs could no longer be met as their population had&lt;br /&gt;
grown well beyond what the island itself can support.&lt;br /&gt;
Humans and elves live here.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Dusty_Gulch&amp;diff=80</id>
		<title>Dusty Gulch</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Dusty_Gulch&amp;diff=80"/>
		<updated>2025-04-14T07:08:26Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Created page with &amp;quot;North Western city state that borders Bloomgard. Dusty Gulch is full of people who moved there seeking gold and fortune. Unfortunately for the good people of Dusty Gulch, there is neither gold nor fortune in Dusty Gulch. The city state has developed its own unique culture that seems to center around being proud of living in an environment that actively tries to kill them, that no one else wants to live in. Humans, Gadabari, Dwarve&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;North Western city state that borders Bloomgard.&lt;br /&gt;
Dusty Gulch is full of people who moved there seeking gold and fortune.&lt;br /&gt;
Unfortunately for the good people of Dusty Gulch, there is neither gold nor&lt;br /&gt;
fortune in Dusty Gulch.&lt;br /&gt;
The city state has developed its own unique culture that seems to center&lt;br /&gt;
around being proud of living in an environment that actively tries to kill&lt;br /&gt;
them, that no one else wants to live in.&lt;br /&gt;
Humans, Gadabari, Dwarve&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Bloomguard&amp;diff=79</id>
		<title>Bloomguard</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Bloomguard&amp;diff=79"/>
		<updated>2025-04-14T07:08:01Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Created page with &amp;quot;Western city state that borders Lyria. Bloomgard is known for its cows and dairy products. Bloomgard maintains vast stretches of farmland, more than they know what to do with, really. Bloomgard has always had a sort of curious relationship to the fae and more whimsical magicks in general. If one wanted to accidentally run into a unicorn, Bloomgard is probably a good place to start. Not that unicorns are common, but if it could happen, that’s where it would happen. Also...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Western city state that borders Lyria.&lt;br /&gt;
Bloomgard is known for its cows and dairy products. Bloomgard maintains&lt;br /&gt;
vast stretches of farmland, more than they know what to do with, really.&lt;br /&gt;
Bloomgard has always had a sort of curious relationship to the fae and&lt;br /&gt;
more whimsical magicks in general. If one wanted to accidentally run into a&lt;br /&gt;
unicorn, Bloomgard is probably a good place to start. Not that unicorns are&lt;br /&gt;
common, but if it could happen, that’s where it would happen. Also, watch&lt;br /&gt;
your step, someone is leaving painted eggs everywhere.&lt;br /&gt;
Bloomgard is home primarily to Humans, Gadabari, Elves, Dwarves and&lt;br /&gt;
Hoblings.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=The_City_of_Lyria&amp;diff=78</id>
		<title>The City of Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=The_City_of_Lyria&amp;diff=78"/>
		<updated>2025-04-14T07:07:34Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Created page with &amp;quot;Coastal city state in the South East of the Continent. Many people come to Lyria in search of a better life or greater opportunity. The city itself is divided into different districts to organize the many different businesses, services and etc that have sprung up due to the growth of the city. Lyria is the single largest population center on the continent, and it is made up of individuals from virtually all other city states. People who are lucky enough to live in, or ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Coastal city state in the South East of the Continent.&lt;br /&gt;
Many people come to Lyria in search of a better life or greater opportunity.&lt;br /&gt;
The city itself is divided into different districts to organize the many different&lt;br /&gt;
businesses, services and etc that have sprung up due to the growth of the&lt;br /&gt;
city.&lt;br /&gt;
Lyria is the single largest population center on the continent, and it is made&lt;br /&gt;
up of individuals from virtually all other city states. People who are lucky&lt;br /&gt;
enough to live in, or have been born in Lyria, generally do not have interest&lt;br /&gt;
in the outside world. Stories are told of “how hard it was” to not have things&lt;br /&gt;
like indoor plumbing.&lt;br /&gt;
The tech level in Lyria is approaching industrial levels. It’s not SteamPunk,&lt;br /&gt;
but it’s in the neighborhood. We don’t like Steam.&lt;br /&gt;
Most goods at some point pass through Lyria due to it being the most&lt;br /&gt;
advantageous spot for anyone from anywhere to do basically anything.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=77</id>
		<title>Category:Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=77"/>
		<updated>2025-04-14T07:07:08Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Lyria&lt;br /&gt;
&lt;br /&gt;
The city-states of the Lyrian Empire&lt;br /&gt;
&lt;br /&gt;
[[The City of Lyria]]&lt;br /&gt;
&lt;br /&gt;
[[Bloomguard]]&lt;br /&gt;
&lt;br /&gt;
[[Dusty Gulch]]&lt;br /&gt;
&lt;br /&gt;
[[Rantou]]&lt;br /&gt;
&lt;br /&gt;
[[The Reach]]&lt;br /&gt;
&lt;br /&gt;
[[Tin Town]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other metropolitan areas&lt;br /&gt;
&lt;br /&gt;
[[Furham]]&lt;br /&gt;
&lt;br /&gt;
[[The Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[Serenity]]&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=76</id>
		<title>Category:Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=76"/>
		<updated>2025-04-14T07:02:50Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Lyria&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=75</id>
		<title>Category:Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=75"/>
		<updated>2025-04-14T07:00:52Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Lyria&lt;br /&gt;
/Users/kasmclean/Downloads/lyria.jpg&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=74</id>
		<title>Category:Lyria</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Lyria&amp;diff=74"/>
		<updated>2025-04-14T06:56:14Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: Created page with &amp;quot;Welcome to Lyria&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Lyria&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Main_Page&amp;diff=73</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Main_Page&amp;diff=73"/>
		<updated>2025-04-14T06:53:55Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: /* Where to Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Tyrrapedia =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tyrrapedia&#039;&#039;&#039; is a fan run site dedicated to the lore of the world of Tyrra, a fantasy realm within the NERO Live Action Roleplay Game universe.  While this is intended to be a repository of knowledge discussing items that may be owned, in full or in part, by NERO International, all information stored here is the voice of the players themselves, and is not intended to be a record of ownership by any business entity.  It is our right to reserve the content of these posts to the posters directly, as it is in their voice.&lt;br /&gt;
&lt;br /&gt;
You can find more information about NERO [https://nerolarp.com/ through their website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
Emails are not currently going out.  This will likely start working once the domain has fully propagated and starts hitting lists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Where to Start =&lt;br /&gt;
The following chapter information is currently available:&lt;br /&gt;
&lt;br /&gt;
[[:Category:Tel Zohar]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Lyria]]&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Main_Page&amp;diff=72</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Main_Page&amp;diff=72"/>
		<updated>2025-04-14T06:53:37Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: /* Where to Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Tyrrapedia =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tyrrapedia&#039;&#039;&#039; is a fan run site dedicated to the lore of the world of Tyrra, a fantasy realm within the NERO Live Action Roleplay Game universe.  While this is intended to be a repository of knowledge discussing items that may be owned, in full or in part, by NERO International, all information stored here is the voice of the players themselves, and is not intended to be a record of ownership by any business entity.  It is our right to reserve the content of these posts to the posters directly, as it is in their voice.&lt;br /&gt;
&lt;br /&gt;
You can find more information about NERO [https://nerolarp.com/ through their website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
Emails are not currently going out.  This will likely start working once the domain has fully propagated and starts hitting lists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Where to Start =&lt;br /&gt;
The following chapter information is currently available:&lt;br /&gt;
&lt;br /&gt;
[[:Category:Tel Zohar]]&lt;br /&gt;
[[:Category:Lyria]]&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Category:Tel_Zohar&amp;diff=71</id>
		<title>Category:Tel Zohar</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Category:Tel_Zohar&amp;diff=71"/>
		<updated>2025-04-14T06:50:57Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tel Zohar is a land of two regions. The southern region is an arid desert with little water and less shade. Its sandy landscape is dotted with scraggly low trees and ragged brush mixed with proud cactus. Rises of craggy hills break up the otherwise flat monotony of the land and offer the best options for travelers looking for relief from the unforgiving sun. Somehow among this harsh and unforgiving land the people have found ways to thrive, their art and clothing bright with color and adorned with elegant stones and precious metals. The desert’s summer storms are sudden and violent winds whip up the sand into great billowing waves of darkness, these storms are sometimes accompanied by lightning and thunder and preceded or followed by short torrential downpours of muddy rain. Those who do not seek refuge in the mountains or foot hills hunker down for the summer staying close to protective structures, shuttering windows and doors when the sky takes on the color of sand and riding out the violent outbursts that make travel even more dangerous than the blistering sun and scarce water.&lt;br /&gt;
&lt;br /&gt;
Individual landmarks can be found in [[:Category:Tel Zohar Landmarks]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Surmad =&lt;br /&gt;
The southern desert regions of Tel Zohar have been coined &#039;The Surmad&#039;&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
The land is rich with soft metals (copper and gold, in particular), semi-precious stones, and exotic animal bones.&lt;br /&gt;
So much so, even the common folk often wear adornment on their body or clothing made from these materials. The quality of the crafting and the quantity of adornment are the true defining mark of economic wealth. Well water and farmable land also are marks of wealth and power in the southern region.&lt;br /&gt;
&lt;br /&gt;
=== Nomadic Tribes ===&lt;br /&gt;
The people of the Surmad Desert are largely tribal, the majority of which live a nomadic lifestyle, and their homes are tents or semi-permanent structures that can be moved easily. They follow the herds along their migration routes. Many of them use domesticated wild horses and dogs to assist in their hunting and traveling. Their clothing is usually made of animal skin cured and painted with bright colors and patterns. They hold firmly to a very earth-centric shamanistic worldview, revealing the wisdom of the elders, the power of ancestral spirits and the forces of the world around them. These tribes follow the animal migrations and like them move north to avoid the summer storms that make the region particularly dangerous.&lt;br /&gt;
&lt;br /&gt;
=== Settled Tribes ===&lt;br /&gt;
Permanent structures are usually made of earth and stone and reinforced with lumber from the north and can be found along the few small creeks and rivers or at natural springs. Some tribes live in caves or dwellings carved into the low rocky mountains. The settled people raise animals for food and wool which they weave into fantastic fabrics. They raise native plants in small gardens next to wells to supplement their food needs as well. Most settlements are built inward, so that doors open towards other structures often creating a ring of homes or buildings in small clusters when not built directly into the earth or stone. This provides some protection for the people when the summer storms hit. The largest settlement is the City of Astoria, high walls courtyards and small windows are typical of the city’s architecture designed to help provide protection to the inhabitants from the elements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shajara Mountains =&lt;br /&gt;
To the north the desert slowly gives up its hold to the mountains, cactus replaced by sparse evergreens that fill in as the elevation rises until forming a respectable forest. Rivers and lakes add lushness and draw various game animals to their banks. Many of the people are a mix of desert dwelling folk and immigrants from the north seeking the bounty of fur and logging trade in the area. The summertime migration of animals and people fleeing the summer storms bring a yearly influx of trade and help bolster the northern peoples for their snow bound winters.&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
In the north fur and lumber are the most common sources of industry though mining is also lucrative. &lt;br /&gt;
&lt;br /&gt;
=== Cities / Settlements / Dwellings ===&lt;br /&gt;
With land that is able to sustain settlements the homes are made of wood and stone, though still tribal in nature the mountain folk are quickly moving to establishing what others might consider ‘civilized’ cultures. Many of the settlers here are traders, hunters and furriers, trading posts that grew into small settlements and some to villages and towns. There are few settlements that could be called cities in this area, the closest is the Logging town run by Arth.&lt;br /&gt;
&lt;br /&gt;
=== Clothing &amp;amp; Armor ===&lt;br /&gt;
The further north one goes the heavier and warmer the clothing becomes as the high reaches of the Shajara Mountains get snow in the winter and stay cool in the summer. Shajara clothing tends to lean towards layered tunics of heavier weave, leather and fur accents, bone and horn details as well as metal and semi-precious stone accents acquired through trade or mining. The strong influence of immigrants and settlers from northern peoples has also influenced the clothing and language.&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
	<entry>
		<id>https://tyrrapedia.com/index.php?title=Nephgrim%27s_Way&amp;diff=70</id>
		<title>Nephgrim&#039;s Way</title>
		<link rel="alternate" type="text/html" href="https://tyrrapedia.com/index.php?title=Nephgrim%27s_Way&amp;diff=70"/>
		<updated>2025-04-14T06:48:13Z</updated>

		<summary type="html">&lt;p&gt;Kasmclean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nephgrim’s Way is the great western road leading from Arim’s Well toward the distant coastline, making it the primary artery for salt trade, fishmongers, and foreign goods arriving by ship. The first half of the journey cuts through dry plains and scattered woodland, but at a solitary crossroads—marked by a shattered black obelisk—travelers may choose to veer south toward the Nimbus Oasis, a fabled and contested source of water, said to be home to mermaids and fae. Those who stray from the path without guidance risk death in the shifting dunes.&lt;br /&gt;
&lt;br /&gt;
The road is allegedly named after Nephgrim the Bold, a legendary trader who vanished westward in pursuit of a city made entirely of glass.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tel Zohar]]&lt;br /&gt;
[[Category: Tel Zohar Landmarks]]&lt;/div&gt;</summary>
		<author><name>Kasmclean</name></author>
	</entry>
</feed>